Homo Somnum is an installation collectively fed by dreams. It’s a space and portal of both entrance and exit, inclusion and exclusion, existence and erasure. Four group members’ brain wave data collected by EEG(Electroencephalography) sensor during dreaming are processed to provide a collective narrative. Delta, alpha, and theta waves are extracted based on principal components analysis and converted into RGB values, influencing the expression and morphing of lights (Red-delta: NonREM-sleep; Green-alpha: deep relaxation; Blue-theta: REM-sleep, prominent while dreaming). As the emitting ring formally and compositionally resembles the shadow on the floor, this shadow also serves as a reflection of collective dream. Homo Somnum is the site where light becomes shadow, shadow weaves with dream, and dream is imbued with light.

Project Members

Azusa Matsumoto

MA (June 2018)

Azusa Matsumoto is an economist. She is interested in integrating economics/finance/data analysis and design. She wants to contribute to enhance productivity and creativity in a society through data analysis and aesthetic pleasure in the near future.

Ann Yu

Philosophy and Computer Science
BA (June 2018)

Ann Yu enjoys imagining across disciplines: exploring how technology democratizes unjust social systems as well as pondering over the moral implication of the fast-changing tech world. She wishes not only dare to construct innovative concepts but also dare to drive real impacts in life.

Samuel Hyunwoo Park

Art and Technology Studies
BFA (May 2018)

Samuel Hyunwoo Park's work primarily involves the use of LED lights, neon lights, and music that he composes himself. He enjoys exploring the concept of “fun play” and the physical interaction between art and viewers. His musical endeavors revolve around personal catharsis through the use of odd time signatures and classical jazz theory.

Snow Xu

Art and Technology Studies
BFA (May 2019)

Snow Xu is an interdisciplinary artist and mixed reality designer, who explores the trans-human state of communication. She is interested in how augmenting the cultural fear, fever and aspiration in VR interaction and sensory substitution can transcend individual knowledge.