{"id":9675,"date":"2024-10-24T06:00:29","date_gmt":"2024-10-24T06:00:29","guid":{"rendered":"https:\/\/sites.saic.edu\/cate\/?p=9675"},"modified":"2025-01-08T16:02:25","modified_gmt":"2025-01-08T22:02:25","slug":"an-evening-with-alan-kwan","status":"publish","type":"post","link":"https:\/\/sites.saic.edu\/cate\/2024\/10\/24\/an-evening-with-alan-kwan\/","title":{"rendered":"An Evening With Alan Kwan"},"content":{"rendered":"<p><em><strong>Thursday, October 24, 6:00 p.m.<\/strong><\/em><\/p>\n<figure id=\"attachment_9676\" aria-describedby=\"caption-attachment-9676\" style=\"width: 2560px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-9676\" src=\"http:\/\/sites.saic.edu\/cate\/wp-content\/uploads\/sites\/100\/2024\/10\/Alan-Kwan-SCENT-2020\u201324-scaled.jpg\" alt=\"\" width=\"2560\" height=\"1412\" srcset=\"https:\/\/sites.saic.edu\/cate\/wp-content\/uploads\/sites\/100\/2024\/10\/Alan-Kwan-SCENT-2020\u201324-scaled.jpg 2560w, https:\/\/sites.saic.edu\/cate\/wp-content\/uploads\/sites\/100\/2024\/10\/Alan-Kwan-SCENT-2020\u201324-300x165.jpg 300w, https:\/\/sites.saic.edu\/cate\/wp-content\/uploads\/sites\/100\/2024\/10\/Alan-Kwan-SCENT-2020\u201324-1024x565.jpg 1024w, https:\/\/sites.saic.edu\/cate\/wp-content\/uploads\/sites\/100\/2024\/10\/Alan-Kwan-SCENT-2020\u201324-768x424.jpg 768w, https:\/\/sites.saic.edu\/cate\/wp-content\/uploads\/sites\/100\/2024\/10\/Alan-Kwan-SCENT-2020\u201324-1536x847.jpg 1536w, https:\/\/sites.saic.edu\/cate\/wp-content\/uploads\/sites\/100\/2024\/10\/Alan-Kwan-SCENT-2020\u201324-2048x1130.jpg 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><figcaption id=\"caption-attachment-9676\" class=\"wp-caption-text\">Alan Kwan, Scent, 2017\u201324. Courtesy of the artist.<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400\">Working at the crossroads of cinema and new media, artist and video game designer Alan Kwan creates immersive and enigmatic games designed to elicit feelings of heartbreak, anguish, fear, and the sublime. In recent years, he\u2019s subverted the violent tropes of mass market games\u2014war and apocalyptic landscapes\u2014to explore the ways we make meaning of our lives. Kwan presents a hybrid talk and screening, followed by a live playthrough of the latest version of his award-winning game, <\/span><em><span style=\"font-weight: 400\">Scent<\/span><\/em><span style=\"font-weight: 400\"> (2017\u201324).<\/span><\/p>\n<p><span style=\"font-weight: 400\">2016\u201324, France, Germany, Korea, Hong Kong, USA<br \/>\n<\/span><span style=\"font-weight: 400\">Digital and live game playthrough<br \/>\n<\/span><span style=\"font-weight: 400\">In French, German, and English with English subtitles<br \/>\n<\/span><span style=\"font-weight: 400\">60 minutes followed by a conversation with the artist<\/span><\/p>\n<p><strong>PROGRAM<\/strong><\/p>\n<p><strong><em>Parallel III<\/em><\/strong><br \/>\nHarun Farocki, 2014, Germany, 7 minutes<\/p>\n<p><em>Parallel\u00a0III<\/em>\u00a0examines the backdrops of game worlds and the nature of their digital objects. The animated worlds appear as one-sided theatre stages, flat backdrops revealed only by the movements of an omniscient camera. The objects in the worlds do not react to &#8220;natural forces.&#8221; Each of their properties must be separately constructed and assigned to them.<\/p>\n<p><em><strong>489 Years<br \/>\n<\/strong><\/em>Hayoun Kwon, 2016, France\/South Korea, 11 minutes<\/p>\n<p>In her stunning and surreal <em>489 Years<\/em>, Hayoun Kwon brings to life the memories of a former soldier who patrolled the heavily fortified demilitarized zone between North and South Korea. Using 3D animation, she reimagines this complex territory as a striking paradox\u2014one of stunning natural beauty intertwined with profound danger, as it conceals thousands of hidden landmines.<\/p>\n<p><em><strong>My Own Landscapes<br \/>\n<\/strong><\/em>Antoine Chapon, 2021, France, 19 minutes<\/p>\n<p>In <em>My Own Landscapes<\/em>, Antoine Chapon uses 3D military game simulations to tell the story of a game designer-turned-soldier. Home from conflict, the veteran finds solace in his digital worlds, transforming their original violent scenarios into spaces of nature and healing.<\/p>\n<p><em><strong>Scent<br \/>\n<\/strong><\/em>Alan Kwan, <span style=\"font-weight: 400\">2017\u201324<\/span>, Hong Kong\/USA, ca 30 minutes<\/p>\n<p>Alan Kwan presents a playthrough of the latest version of his award-winning game.<\/p>\n<p><strong>ABOUT THE ARTIST<\/strong><\/p>\n<p><strong><span style=\"font-weight: 400\">Alan Kwan is an artist, game designer, and technologist based in Chicago. He is currently an assistant professor in the Department of Film, Video, New Media, and Animation of the School of the Art Institute of Chicago. His work has been exhibited at Ars Electronica Festival in Linz, Austria; ZKM Center for Art and Media in Karlsruhe, Germany; the 404 International Festival of Art and Technology in Rosario, Argentina; and the Vector Game Art Festival in Toronto, among others. He\u2019s received multiple awards for his projects, including the Honorary Mention at Prix Ars Electronica for his ongoing game project <\/span><em><span style=\"font-weight: 400\">SCENT<\/span><\/em><span style=\"font-weight: 400\">. His work has been critically discussed in various media including in <\/span><em><span style=\"font-weight: 400\">WIRED Italia<\/span><\/em><span style=\"font-weight: 400\">, <\/span><em><span style=\"font-weight: 400\">Popular Science<\/span><\/em><span style=\"font-weight: 400\">, the <\/span><em><span style=\"font-weight: 400\">Boston Globe<\/span><\/em><span style=\"font-weight: 400\"> and on the Discovery Channel.<\/span><\/strong><\/p>\n<p><strong>ACCESSIBILITY<\/strong><\/p>\n<p>Conversations at the Edge events have live captions (CART). The Gene Siskel Film Center is fully ADA accessible and its theaters are equipped with hearing loops. For other accessibility requests, please visit <a href=\"https:\/\/www.saic.edu\/ada-building-access-gender-neutral-restrooms\" target=\"_blank\" rel=\"noopener\">saic.edu\/access <\/a>or write cate@saic.edu.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Thursday, October 24, 6:00 p.m. Working at the crossroads of cinema and new media, artist and video game designer Alan Kwan creates immersive and enigmatic games designed to elicit feelings of heartbreak, anguish, fear, and the sublime. In recent years, he\u2019s subverted the violent tropes of mass market games\u2014war and apocalyptic landscapes\u2014to explore the ways [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/sites.saic.edu\/cate\/2024\/10\/24\/an-evening-with-alan-kwan\/\">Read More&#8230;<span class=\"screen-reader-text\"> from An Evening With Alan Kwan<\/span><\/a><\/p>\n","protected":false},"author":200,"featured_media":9676,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[814],"tags":[45,852,860,724,240,859,260,269,862,615,624],"class_list":["post-9675","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-814","tag-3d","tag-alan-kwan","tag-antoine-chapon","tag-france","tag-germany","tag-harun-farocki","tag-hayoun-kwon","tag-hong-kong","tag-south-korea","tag-usa","tag-video-games"],"acf":[],"_links":{"self":[{"href":"https:\/\/sites.saic.edu\/cate\/wp-json\/wp\/v2\/posts\/9675","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.saic.edu\/cate\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.saic.edu\/cate\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.saic.edu\/cate\/wp-json\/wp\/v2\/users\/200"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.saic.edu\/cate\/wp-json\/wp\/v2\/comments?post=9675"}],"version-history":[{"count":1,"href":"https:\/\/sites.saic.edu\/cate\/wp-json\/wp\/v2\/posts\/9675\/revisions"}],"predecessor-version":[{"id":9677,"href":"https:\/\/sites.saic.edu\/cate\/wp-json\/wp\/v2\/posts\/9675\/revisions\/9677"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sites.saic.edu\/cate\/wp-json\/wp\/v2\/media\/9676"}],"wp:attachment":[{"href":"https:\/\/sites.saic.edu\/cate\/wp-json\/wp\/v2\/media?parent=9675"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.saic.edu\/cate\/wp-json\/wp\/v2\/categories?post=9675"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.saic.edu\/cate\/wp-json\/wp\/v2\/tags?post=9675"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}