Igraine Grey (IGREY) works with performative writing, digital sprawl av/media, and conceptual body art. IGREY’s neo-post-apocalyptic body unfolds in a future-past of turmoil in their country of birth, Venezuela, racially-charged Houston, TX, the noir of climate change, and nuclear threat in mega-urbanity. Their hybrid, multi-contextual, media heterotopias activate liminality within technology and philosophy. IGREY’s work fluctuates between data and subjectivity, banality and sublimation, meaning and the absurd. Their work ranges across a lexicon of experimentation, including: psycho-amalgamatic memory-paradigms, hyperreality and délire, ekstasis, and voids. IGREY continues to recursively research anarchic gestures, cogito ruptures, fragments, collections, connections, re-arrangements, variation, multiplicities…collapsed against systems of order, investigating tension and interface between the real and the virtual, embodiment and disembodiment, presence and absence, towards and away, a theory of origins. IGREY also works as the duo GREYMAR.

Rhizcity, 2017, Interactive VR Installation: quadraphonic sound system, video projections, controller, computer.
Rhizcity, 2016, Interactive VR Installation: surround sound, 3D LCD displays, 4-camera optical tracking system, controller, computer.
Hollowcene, 2017, AV Installation and Performance: LCD displays, parabola speaker, video projections, VR headset, EEG, 3D scanner, computers.
X, 2018, AV Installation: LCD displays with infrared video footage.
Ekstasis, 2017, VR and Performance
GREYMAR, 2018, Video Reel (excerpt)
Ojos.js, 2017, Randomized code of existing text by various authors.
Rhizcity, 2017, Interactive VR Installation: quadraphonic sound system, video projections, controller, computer.
Bloodshift, 2017, Generative Audiovisual Installation (excerpt): Randomized sound and video from footage recorded by artist.
Deathing, 2018, Generative Audiovisual Installation (excerpt): Randomized sound and video from footage recorded by artist.