My work investigates the nature of the image in the contemporary digital context. I’ve found that often the experience of considering images mediated online is of more value than being with the original. There is a tension in the relationship between the supposed actual thing and its copy, which I am drawn to; the representation of reality where a physical origin is latent.
Animation historically has relied on the reproduction; meaningless individual drawings when reproduced in sequence and composed with others could articulate ideas. I create animation using these traditional methods, in combination with new technologies, for this reason. I use physical painting, and more recently ceramics, reproduce these digitally using cameras, then post-produce these into animations and scans with compositing and 3D simulations technology. What emerges from this process is a visible oscillation between real and fake, original and copy, hand and computer.