Peter Burr: Pattern Language
Posted by | Nicky Ni | Posted on | October 22, 2018
Artist and animator Peter Burr creates videos, performances, and video games that conjure virtual spaces and illusive patterns. Burr’s singularity not only resides in his mesmerizing moiré sequences but also in his aesthetic of privileging every crisp pixel. This program features a series of single-channel computer animations extracted from Burr’s expanded projects. Derived from Aria End, Burr’s collaborative project with game designer Porpentine, The Mess (2016) follows a solitary woman who is absorbed by the process of cleaning an abandoned arcology, while Pattern Language (2017) uses architect Christopher Alexander’s design theories to produce a self-generated labyrinth of flickering pixels. Originally created as a media performance and digital tribute to Andrei Tarkovsky’s 1979 film Stalker, Special Effect (2014) follows unnamed characters searching a lost landscape. Burr discusses the inspirations for his work and introduces his latest project, Dirtscraper, a series of iterative animations.
2012–18, USA, digital files, ca. 60 min + discussion
Peter Burr in person
Peter Burr is an artist from Brooklyn, New York, specializing in animation and installation. His work has been presented at venues across the world including Documenta 14, Athens; Le Centre Pompidou, Paris; Museo Nacional Centro de Arte Reina Sofía, Madrid; MoMA PS1, New York; and the Barbican Centre, London. Previously, he worked under the alias Hooliganship and founded the video label Cartune Xprez in 2006, through which he produced live multimedia exhibitions showcasing artists working in experimental animation. He has received numerous grants and awards including the Guggenheim Fellowship (2018), the Creative Capital Grant (2016), and the Sundance Institute’s New Frontier Fellowship (2016).
Tags: Animation > Computer Graphics > Experimental Animation > Peter Burr > Video Games