I am an interdisciplinary artist and performer working with new media, sound, and extended reality technologies. My familiarity with topics including audio synthesis, micro-controllers, circuitry, film-making, music production, and computer science fuels the works that I develop.
My practice focuses on engaging with the performative body in various extended reality (XR) spaces (virtual reality, augmented reality, mixed reality). My works are about the way that different aspects of the body can be utilized, modified, and extended to engage with our evolving relationship with technology. Motion-capture has become a core anchor that weaves together elements of performance, sound, and computer-generated visuals. By integrating motion-capture into live performance, I am able to play and interact with visuals and sounds generated by the body in real-time, creating an exchange that further bridges the physical and the digital realms.
My research engages with ceremony, ritual, and dance to integrate my work with the larger narrative of the development and impact of musical expression and technology across different cultures. This interest is primarily motivated by my extensive experience as a percussionist in a marching band. Through this activity of the marching arts, I am drawn to the ritualistic, ceremonious, and competitive nature of numerous bodies coming together to contribute to one form, which continues to drive my projects. I consider these tools, spaces, and experiences to be vital in my search for clarity in the ever-growing interconnectedness of the world.