STUDENT WORK
PROGRAM
CLASS
- 3D Embellishment
- Accessory Design
- Advanced Costume Design for Film and TV
- Advanced Fashion Studio 2
- Advanced Finishings and Detail Seminar
- Advanced Footwear Design
- Advanced Materials and Fabrication Studio
- Advanced Shape and Theory in Garments
- Advanced Virtual Flat to Form
- Artist/Stylist – Fashion in Art
- Beginning Fashion Illustration
- Computer Imaging for Fashion Design
- Costume Design in Film and TV
- Critical Perspectives in Fash/Body/Grm
- Defining Contemporary Dress
- Design Studio II & III
- Dress and Society
- Fabrication for Fashion
- Fashion Construction and Design V
- Fashion Construction I, II, & III
- Fashion Design I, Fashion Design II, Fashion Design III
- Fashion Intensive Portfolio
- Fashion Photography
- Footwear Design
- Form in Fabric
- Graduate Fashion Design Studio
- Hand Knitwear Design
- Head Space – Advanced Millinery
- History of Dress
- Illustration – Objects of Fashion and Lifestyle
- Intermediate Fashion Studio
- Introduction to Fashion, Body, and Garment
- Manipulated Stitches
- Masks and Mantles
- Multi-Level Illustration
- Multi-Level Knitwear
- Multi-Level Knitwear – Machine Structures
- Objects/Artifacts and No Nonsense
- Production Design for Theater and Film
- Redefining Edges
- Sculptural Headwear
- Seminar – Professional Practice I & II
- Shape And Theory In Garments
- Sophomore Seminar – Interdisciplinary
- Supply and Surplus
- The Hook – Anatomy of a Comic Book Cover
- The Illustrated Poster
- The Shape of Contemporary Dress
- The Shaping Of The Female Form
- Transformation and Spectacle
- Virtual Flat to Form