. Conversations at the Edge (CATE)

October 15-The Animated Films of Suzan Pitt

Thursday, October 15 | Suzan Pitt will discuss her films via Skype. She will not be able to appear in person, as previously announced (we hope you still join us!).  Since the 1970s, Suzan Pitt has created some of the most acclaimed and influential independent animations of her generation. Best known for Asparagus (1979)—which screened with David […]

An Interview with Daniel Sousa

During his visit to SAIC in April Daniel Sousa sat down with graduate student Elizabeth Metcalfe for a revealing interview about his background in painting and illustration, his relationship to animation and upcoming projects he is currently working on. Elizabeth Metcalfe: I know you have a background as a painter and illustrator. Your films have a very painterly quality. […]

On “Projections, Portraits, and Picaresques”

Projections, Portraits, and Picaresques: Works by Mary Helena Clark, Mariah Garnett, and Latham Zearfoss screens the at Gene Siskel Film Center tomorrow, Thursday, April 23rd at 6pm. Mary Helena Clark, Mariah Garnett, and Latham Zearfoss in person!  Ouroboros—an ancient symbol depicting a serpent eating its own tail. Rather than requiring or demanding a space, this reworking […]

Apr 23 – Projections, Portraits, and Picaresques: Works by Mary Helena Clark, Mariah Garnett, and Latham Zearfoss

Thursday, April 23rd | Mary Helena Clark, Mariah Garnett, and Latham Zearfoss in person! Artists Mary Helena Clark, Mariah Garnett, and Latham Zearfoss (BFA 2008) self-reflexively play with portraiture and autobiography in a cultural landscape dominated by selfies and shifting social media platforms. In Home Movie (2012), Zearfoss engages with the contemporary urge to capture personal […]

On Marisa Olson

Tomorrow Marisa Olson will be joining us at the Gene Siskel Film Center to present a selection of her works from the past decade. Olivia Junell, dual degree graduate student in art history and arts administration, blogs for us about Olson’s exploration of technology–it’s precariousness and codependency–within our contemporary culture. Marisa Olson: In Praise of […]

Apr 16 – Marisa Olson: In Praise of Garbage

Thursday, April 16th | Marisa Olson in person! For more than a decade, new media artist, curator, and theorist Marisa Olson has staged on- and offline interventions that shrewdly and often hilariously shed light on the politics of pop culture, histories of technology, and aesthetics of failure. Her projects take shape through an array of forms—YouTube responses […]

On Daniel Sousa

I’m delighted to welcome SAIC art history graduate student Elizabeth Metcalfe to our blog for the second time. Elizabeth writes about Sousa’s unique ability to address the intrinsic human condition through his delicate animation. Keep your eyes peeled for Elizabeth’s upcoming interview with the artist himself! Painting springs to life in Daniel Sousa’s award-winning animated short films. […]

Apr 9 – Daniel Sousa: Feral and other Animations

Thursday, April 9th | Daniel Sousa in person! The lush, painterly films of Cape Verde–born, Providence-based animator Daniel Sousa employ puppets, collage, and hand-drawn characters in tales of memory, perception, and the struggle between the intellect, unconscious, and unknown. A young boy raised in the wild attempts to make his way in civilized society, a man […]

On John Gerrard

This week in our SAIC Student Writing series Matthew Coleman (MA Art History 2015) blogs on John Gerrard’s large-scale digital works. He looks at the way Gerrard reveals the artificial natures of linear time and knowledge progression by bringing into question the provisional structures of power and networks of energy that facilitate our everyday existence. John […]

Mar 5 – John Gerrard: Networks and Power

Thursday, March 5th | John Gerrard in person! The works of John Gerrard (MFA 2000) often take shape as large-scale projections of meticulously crafted virtual worlds, astonishing in their scope and execution. Driven by sophisticated military modeling and video game software, they recreate the outposts of human industry—a 19th-century paper mill in Norway, mysterious roadways along China’s […]

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